Development Roadmap

Future plans and upcoming features for ALttP Door Randomizer.

Table of contents

  1. Project Vision
  2. Bug Fixes
    1. Critical Bugs
    2. Minor Bugs
  3. Logic & Generation Improvements
  4. New Features
  5. Quality of Life Enhancements
  6. Performance Improvements
  7. Customization & Content Creation
  8. Multiworld
  9. External Tools & Integration
  10. Technical Debt & Refactoring
  11. Research & Exploration
    1. Dungeon Randomization Ideas
  12. Branch Strategy
    1. Current Branches
    2. Planned Branch Changes
  13. Completed Features
  14. How to Contribute
    1. For Players
    2. For Developers
    3. For Creators
  15. Release Schedule
    1. Regular Releases
    2. Upcoming Releases (Tentative)
  16. Success Metrics
    1. Technical Metrics
  17. Feedback & Discussion

Project Vision

Door Randomizer aims to provide the most comprehensive and flexible dungeon randomization experience for A Link to the Past while maintaining playability and logical consistency. Our focus is on:

  1. Robust Generation - Ensuring seeds are always completable and logical
  2. Feature Richness - Providing extensive customization options
  3. Community Engagement - Responding to player feedback and needs
  4. Performance - Improving generation speed and reliability

Bug Fixes

Critical and important bugs that need to be addressed:

Critical Bugs

  • Dungeon Key HUD indicator issue (total is incorrect)
  • Links House on DM pathing issues (See OWR solution)

Minor Bugs

  • Resolve Swamp Trench 2 draining issue (pot obtained but still drains)
  • Fix OHKO logic issues - Crystal Path backwards in GT
  • Fix MapCompass forbidden boss items mode (currently bugged)
  • Killing Certain Red Guards Kills Music

Logic & Generation Improvements

Improving dungeon generation algorithms and logic:

  • Enhanced key logic algorithms (experimental mode in New Generation)
  • Rework Uncle weapon/Escape small key
  • Make Sanctuary heart the logical one (simplify sanctuary heart logic)
  • Investigate rupee balancing issues causing failed generations

New Features

New functionality and game modes, mostly planned for the NewGeneration branch:

  • Portal placement flexibility (customizability and mixed dungeon pools)
  • Smarter trap door placement (reduce forced mirroring)
  • DR Keysanity menu improvements
  • PitWarp feature
  • Door Type pooling customizations
  • OWR ER standardization (District ER, Links on Death Mountain issue)
  • NewSwappedAlgorithm integration
  • Bonk Item Pool from Overworld Randomizer (downstream integration)
  • A better hint system
  • Prize Shuffle from Overworld Randomizer (downstream integration)
  • Map Screen from GK Randomizer (need to investigate)
  • Other downstream integrations? (custom goals, follower shuffle, flute shuffle?)

Quality of Life Enhancements

Improving user experience and usability:

  • Preferred location groups (control item placement with warnings/failures/retries)
  • Preset support
  • Control output ROM name (customize generated ROM filename)
  • Progress indicators for generations
  • Better entrance tracking for trackers (investigate race legality)
  • Super-tile split palettes (reduce hinting from palette colors)
  • Turn off Bob by default for enemizer (fewer graphical glitches)

Performance Improvements

Making generation faster and more efficient:

  • Reduce memory footprint

Customization & Content Creation

Tools and features for creating custom content:

  • Re-design customizer file format (improved YAML structure)
  • Presets for customizer (start from predefined base)
  • Easier enemy customization (simpler interface for customizing specific enemies - better integration with customization system)

Multiworld

Enhancements for multiplayer seeds:

  • Multiworld documentation
  • Ability to have similar randomizations across multiworlds (makes parts of it co-op)

External Tools & Integration

Integration with external tools and platforms:

  • Tracker integration features
  • Web-based API

Technical Debt & Refactoring

Behind-the-scenes code improvements:

  • Modernize Rules.py (improve readability and maintainability)
  • Python upgrade (3.10 deprecated in 2026)

Research & Exploration

Experimental ideas that may or may not be implemented:

Dungeon Randomization Ideas

  • Subroom randomization - Randomize smaller rooms within a larger room (subtile vs. supertile doors)
  • Euclidean dungeon layouts - Dungeon randomization that makes spatial sense (rooms connected geographically)
  • Swapped dungeon generation - Create dungeons by swapping door destinations (requires new algorithms)

Branch Strategy

Current Branches

  • NewGeneration - Active development branch for new generation system
  • NewSwappedAlgorithm - Experimental branch for swapped item algorithm
  • DoorDevUnstable - Main branch, maintenance mode - only bug fixes and patches (ready to be moved to official stable)
  • DoorDev - Stale development branch (needs update)
  • Dev/Master - Do NOT use for PRs. Used by upstream only.

Planned Branch Changes

  • Transition from DoorDevUnstable to DoorDev as main maintenance branch
  • Transition NewGeneration to main development branch

Completed Features

Recent accomplishments:

  • ✅ Dynamic colored pots
  • ✅ Free lamp cone
  • ✅ Experimental key logic improvements

How to Contribute

Want to help shape the future of Door Randomizer?

For Players

  • Test seeds - Play with different settings and report issues
  • Provide feedback - Share what you like and what could be better
  • Suggest features - Tell us what you want to see

For Developers

  • Submit PRs to DoorDevUnstable
  • Join Discord - Discuss development in #door-rando
  • Write tests - Improve test coverage
  • Improve documentation - Help others understand the code

For Creators

  • Custom rooms - Design interesting custom rooms
  • Presets - Create balanced preset configurations
  • Tutorials - Teach others how to use Door Rando
  • Tools - Build complementary tools (trackers, analyzers)

Release Schedule

Regular Releases

  • Unstable builds - Automated on every push to DoorDevUnstable
  • Hotfixes - As needed for critical bugs

Upcoming Releases (Tentative)

  • v1.5.x (Q2 2026) - DoorDevUnstable becomes DoorDev
  • v1.6 (Q3 2026) - Python upgrade
  • v2.0 (Q4 2026) - New Generation branch release

Success Metrics

How we measure progress:

Technical Metrics

  • Generation success rate (target: >95%)
  • Average generation time (target: <10s for crossed seeds)
  • Memory usage (start measuring)
  • Test coverage (start measuring)

Feedback & Discussion

Have thoughts on the roadmap?

  • Discord: Join #door-rando to discuss

This roadmap is a living document and will be updated regularly as priorities shift and progress is made.

Last updated: 2026-01-30


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Copyright © 2026 ALttP Door Randomizer Team. Based on ALttP Entrance Randomizer.

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